Archive for January, 2009
RenderMan: Optimization is Everything
Thursday, January 29th, 2009RenderMan (PRMan) can be a very fast and efficient renderer as long as you spend some time optimizing the asset you are developing. Here are a few useful pointers.
Always pre-bake diffuse occlusion and subsurface scattering into pointclouds/brickmaps whenever possible.
Always pre-filter your textures to RenderMan’s native format.
Always use a higher local shading rate for objects that [...]